16 May 2024
by Amith Lankesar

Bridging realities: The future of holographic gaming

Guest blog from Amith Lankesar at Visualax as part of our #UnleashInnovation campaign week 2024.

In the ever-evolving world of gaming, the quest for more immersive experiences is relentless. Gamers, developers, and technologists alike have long been fascinated by the potential of three-dimensional visuals and holography. However, despite significant advances in technology, truly immersive 3D experiences have often remained just out of reach for the average consumer, hindered by the need for expensive hardware and complex setups. 

The Attraction of 3D and Holographic Technologies 

Historically, the allure of 3D imagery and holograms in gaming has been undeniable. From the early days of vector graphics in arcades to the latest VR headsets, each leap forward has promised a deeper immersion into the virtual worlds. Yet, the full realisation of this vision has been stymied by technological and accessibility barriers. Holographic displays and VR technologies, while impressive, often require costly equipment like VR/AR headsets and "Looking Glass Factory displays," which are not accessible to all gamers. 

Visualax: Democratising Holographic Technology 

Enter Visualax, a pioneering tech company that is reshaping the landscape of immersive gaming with its revolutionary product, Deep Mirage. By leveraging cutting-edge software solutions, Visualax is making holographic gaming accessible on devices that most people already own—a smartphone. This innovation marks a significant departure from the traditional model, where access to the most immersive technologies was limited to those who could afford expensive setups. 

The Role of Generative AI 

At the heart of Deep Mirage's capabilities is Generative AI, a transformative force in gaming technology. This form of AI is not just about enhancing existing game elements but about creating new ones. Generative AI in Deep Mirage processes standard 2D videos and transforms them into rich, interactive 3D holographic video content. This allows game developers to turn their creative concepts into reality without the prohibitive costs and technical challenges that typically come with game development in 3D. 

Capabilities of Deep Mirage 

Deep Mirage utilises state-of-the-art technology to offer gamers an unparalleled experience. Here’s what sets it apart: 

Accessibility: Unlike VR, which confines the user to headsets, Deep Mirage broadcasts holographic 3D content directly from a smartphone, allowing a more social and accessible gaming experience. 

Interactivity: Gamers can interact with the environment in ways previously unimaginable in mobile and console gaming. This interactivity is not just about watching; it's about engaging with the game environment in real-time. 

Enhanced Realism: With AI-driven enhancements, the graphics are not only converted to 3D but are also rendered in high definition to provide a realistic viewing experience. 

Implications for the Gaming Industry 

The implications of Visualax's Deep Mirage for the gaming industry are profound. By lowering the barriers to entry for immersive gaming, Visualax is not only opening up new markets but also inviting a wave of creativity from developers who can now design complex, interactive 3D environments without the associated high costs. This democratisation of technology could lead to a significant expansion in the variety and depth of games available, potentially attracting a new audience to gaming. 

Looking to the Future 

The future of gaming, as envisioned by Visualax, is one where the lines between reality and virtual experiences are increasingly blurred. As Visualax evolves, it could integrate more seamlessly with other emerging technologies such as augmented reality layers and advanced haptic feedback systems, further enhancing the immersive experience. The potential for educational applications and beyond gaming, into areas such as virtual tourism and remote social interactions, is vast. 

We stand on the brink of what could be the next revolution in gaming technology, Visualax's Deep Mirage positions itself not just as a product but as a harbinger of the future—a future where technology brings our wildest imaginations to life, right in the palm of our hands. 

As we push the boundaries of what's possible in gaming and beyond, Deep Mirage is not just a tool but a gateway to new realms of interaction and entertainment. Whether you're a gamer, developer, or tech enthusiast eager to explore the future of holographic technology, Visualax is your partner in this journey. 


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techUK – Unleashing UK Tech and Innovation 

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The UK is home to emerging technologies that have the power to revolutionise entire industries. From quantum to semiconductors; from gaming to the New Space Economy, they all have the unique opportunity to help prepare for what comes next.

techUK members lead the development of these technologies. Together we are working with Government and other stakeholders to address tech innovation priorities and build an innovation ecosystem that will benefit people, society, economy and the planet - and unleash the UK as a global leader in tech and innovation.

For more information, or to get in touch, please visit our Innovation Hub and click ‘contact us’. 


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Emerging technologies will be debated and explored at our annual Tech and Innovation Summit, taking place on  6 November. This campaign week will directly feed into the themes discussed at the Summit. 

techUK’s flagship Tech and Innovation Summit returns to traverse the extraordinary and ground-breaking discoveries made possible by the application of emerging and transformative technologies. 

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Sprint Campaigns

techUK's sprint campaigns explore how emerging and transformative technologies are developed, applied and commercialised across the UK's innovation ecosystem.

Activity includes workshops, roundtables, panel discussions, networking sessions, Summits, and flagship reports (setting out recommendations for Government and industry).

Each campaign runs for 4-6 months and features regular collaborations with programmes across techUK. 

New Space

This campaign explored how the UK can lead on the development, application and commercialisation of space technologies and ultimately realise the benefits of the New Space Economy.

These technologies include AI, quantum, lasers, robotics & automation, advanced propulsion and materials, and semiconductors.

Activity has taken the form of roundtables, panel discussions, networking sessions, Summits, thought leadership pieces, policy recommendations, and a report.

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This campaign has explored how the UK can lead on the development, application and commercialisation of the technologies set to underpin the Gaming & Esports sector of the future.

These include AI, augmented / virtual / mixed / extended reality, haptics, cloud & edge computing, semiconductors, and advanced connectivity (5/6G).

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Running from July to December 2024, this campaign will explore how the UK can lead on the development, application and commercialisation of web3 and immersive technologies.

These include blockchain, smart contracts, digital assets, augmented / virtual / mixed / extended reality, spatial computing, haptics and holograms.

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Rory Daniels

Rory Daniels

Senior Programme Manager, Emerging Technologies

Rory joined techUK in June 2023 after three years in the Civil Service on its Fast Stream leadership development programme.

During this time, Rory worked on the Government's response to Covid-19 (NHS Test & Trace), school funding strategy (Department for Education) and international climate and nature policy (Cabinet Office). He also tackled the social care crisis whilst on secondment to techUK's Health and Social Care programme in 2022.

Before this, Rory worked in the House of Commons and House of Lords alongside completing degrees in Political Economy and Global Politics.

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Laura Foster

Laura Foster

Associate Director - Technology and Innovation, techUK

Laura is techUK’s Associate Director for Technology and Innovation.

She supports the application and expansion of emerging technologies, including Quantum Computing, High-Performance Computing, AR/VR/XR and Edge technologies, across the UK. As part of this, she works alongside techUK members and UK Government to champion long-term and sustainable innovation policy that will ensure the UK is a pioneer in science and technology

Before joining techUK, Laura worked internationally as a conference researcher and producer covering enterprise adoption of emerging technologies. This included being part of the strategic team at London Tech Week.

Laura has a degree in History (BA Hons) from Durham University, focussing on regional social history. Outside of work she loves reading, travelling and supporting rugby team St. Helens, where she is from.

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Authors

Amith Lankesar

Amith Lankesar

Co-founder, Visualax